Filip Coulianos

Coulianos method for pacing analysis released

26 August 2009

bilder/blogg/pacing/pacing.png

Hello people!

I just finished my first article about pacing and variation in gameplay elements in English. I do believe one can still improve this analysis method a lot and there’s a big chance I’ll release follow-ups to this article in the future.

Heres a quote from the introduction:

“Todays games are improving in quality year by year. It’s mostly noticeable by the ever increasing visual quality, however the level design quality also has to improve to make a better game. Too often I see feedback solely based upon screenshots or graphics on both forums and reviews; they dont tell anything about the level design! Some people even seem to think that level design and art is the same thing. The word pacing has become more and more of a buzzword, but no one has really defined what it is. In this article I will present you my view of what pacing is, and how you can measure it and adjust it to perfect the end user experience.”

>> Download Coulianos method for pacing analysis here!

Edit (2009-10-11)

The article has been published on GameCareerGuide.com.

>>Go here and read the article at GameCareerGuide!

Posted at 12:20 in Uncategorized
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I'm Filip Coulianos, an aspiring level designer and environment artist. In this blog I will share the knowledge and discoveries I come across while doing my research and work with level design and environment art.
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