Filip Coulianos

Project 25 report handed in to the University

23 June 2009

Finally I handed in the final year project report to the university of Skövde. The report is about an analysis method for pacing in linear action games and how you can apply the same method to plan the pacing for your own single-player projects.

It is also contains a case-study of Half-life 2 and the development process of project 25 which is based on that study.

Unfortunately this is an academic report written in swedish and is about 50 pages long. However I'm currently writing a more easily read version in english about the analysis method and how it may help you plan the pacing your single-player games.

If you happen to be swedish and are interested in pacing for single player games you can download the report here.

You can have a look at the presentation video of project 25 here

Posted at 21:08 in Uncategorized
About the blog
I'm Filip Coulianos, an aspiring level designer and environment artist. In this blog I will share the knowledge and discoveries I come across while doing my research and work with level design and environment art.
Articles
Accomplishments
Coulianos links
Copyright Filip Coulianos © 2009 All Rights Reserved.
Admin - Blog